<?php

return array(

array(
    'id'=>130101,
    'name'=>'地震闪',
    'succRatio'=>100,
    'mp'=>'6+2*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$self->endurance*$skillLevel'),
    ),
),

array(
    'id'=>130102,
    'name'=>'岩石封杀',
    'succRatio'=>100,
    'mp'=>'6+4*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$self->endurance*$skillLevel*1.4'),
    ),
),

array(
    'id'=>130103,
    'name'=>'铁壁拳',
    'succRatio'=>100,
    'mp'=>'8+4*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->endurance+$self->strength)*$skillLevel*1.4'),
    ),
),

array(
    'id'=>130104,
    'name'=>'破灭拳',
    'succRatio'=>100,
    'mp'=>'8+6*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->endurance+$self->strength)*$skillLevel*1.6'),
    ),
),

array(
    'id'=>130105,
    'name'=>'原始之力',
    'succRatio'=>100,
    'mp'=>'10+6*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->endurance+$self->strength)*$skillLevel+$self->attack*1.4)'),
    ),
),

array(
    'id'=>130106,
    'name'=>'大地之力',
    'succRatio'=>100,
    'mp'=>'10+8*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->endurance+$self->strength)*$skillLevel+$self->attack*1.6)'),
    ),
),

array(
    'id'=>130201,
    'name'=>'泥潭',
    'succRatio'=>90,
    'mp'=>'10+5*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$self->endurance*$skillLevel'),
        toStiff('enemy', 2),
    ),
),

array(
    'id'=>130202,
    'name'=>'沙风暴',
    'succRatio'=>80,
    'mp'=>'10+5*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$self->endurance*$skillLevel'),
        toTorpid('enemy', 2),
    ),
),

array(
    'id'=>130203,
    'name'=>'沙地狱',
    'succRatio'=>80,
    'mp'=>'10+5*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$self->endurance*$skillLevel'),
        toFrightened('enemy', 2),
    ),
),

array(
    'id'=>130301,
    'name'=>'铁壁',
    'succRatio'=>90,
    'mp'=>'4+4*$skillLevel',    
    'effects'=>array(
        toDexterityChanged('self', '$self->dexterity+$self->dexterity*$skillLevel*0.4'),
    ),
),

array(
    'id'=>130302,
    'name'=>'力量觉醒',
    'succRatio'=>90,
    'mp'=>'4+4*$skillLevel',    
    'effects'=>array(
        toStrengthChanged('self', '$self->strength+$self->strength*$skillLevel*0.4'),
    ),
),

);

?>